Space Pirates and Zombies (SPAZ), the game that mixes topdown shootern with 4X strategy elements, announced today its second version updates.
Because the first SPAZ didn’t rise at its fans’ expectations, the new one promises to come with many improvements. The most obvious difference between the two is about the Unity engine, which has the same color palette and style, but is in 3D. Space ships and battles have a more attractive look with the 3D spatial boats destroying the rivals and transforming them into space dust. The combats have the same scheme but the design appears much more advanced with the 3D add.
The storyline remains the same: the player will be the captain of a ship allowed to cross a whole vast galaxy filled with hundreds of fleets. As the game progresses, the enemies unify in alliances and the resources become more rare. The player has the freedom to select the “roads” he is going to cross.
As the first version had, SPAZ 2 also includes the multiplayer mode. Minmax, SPAZ developer declared that the second version took 16 month to build, but there is no clear release date yet.