Yesterday, DICE developers launched a patch adding a ‘High Frequency Bubble’ option which is supposed to improve player’s capacities. In one of DICE’s test shows this option permitted users to be more aware of what’s surrounding them in the game, but things may differ in real games.
The bubbles basically work by bringing to gamers’ attention different things happening near them, which are considered of a greater importance. DICE explains their update in these words: “Within a certain radius of the player, we add the possibility to update the clients at a higher rate from the server. What this essentially means is that the server will update the client on what is happening more often than before. This normally results in a smoother, more ‘correct’ player experience.”
The patch also includes other improvements for things that felt laggy in the game:
-Improved/reduced explosion induced camera shake
-Character collision improvements
-Fix to reduce object damage mismatch between client/server.
-Fix explosion packs not being able to be shot sometimes
-Improvements for client side packet loss
-Client crash fixes
-AMD Mantle multi-GPU improvements
-Carrier Assault game mode reports bug fix
-High Frequency Network update
– Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
– Added option to control client side update rate setting
Sounds good but how would it really feel in the game?